Incorporating Touch in Animation

Chapter 1

Chapter 2

Chapter 3

This website documents my PhD research, non-visual animation, exploring how haptic elements and touch can be integrated into animation to create embodied and non-visual experiences. The chapters below guide you through the journey of my practice-based inquiry, combining haptic, kinetic, and motion-based approaches

My Project

My PhD research explores how integrating touch and sound into animation can deepen viewer engagement, challenging the conventional visual-centric approach to filmmaking. The project aims to reimagine animation as a multisensory medium.

Through my practice in expanded animation, I strive to make the handcrafted elements of the artist's process accessible to the audience. By incorporating haptic elements, I reveal traces of the animator's handcrafted work—details often hidden in conventional animation—sharing a non-visual experience with viewers. This includes sensations like the vibrations I encounter or visceral bodily experiences from my daily activities.

Utilising hands-on sculpting techniques and materials like clay, plaster, bamboo pins, and microcontrollers, I craft tactile, kinetic elements that complement traditional 2D visuals. By merging physical objects, motion, and sensory experiences with personal narratives, my work invites audiences to engage with animation in a more embodied and inclusive way.