3D printed frames

Experimentation in creating haptic frames using 3D-printed objects

In this Haptic Frames experimentation series, I explored haptic qualities through 3D-printed frames created using digital sculpting and printed them using a 3D printer. The natural imperfections of hand movements were preserved through the use of a pen tablet. Once printed as 3D objects, these imperfections enhanced the tactile depth and texture. When composed into looping stop-motion animations, these frames revealed how shadows, depth, and motion interplay in time-based sequences.

Animation: 3D printed frames

experimentaion in creating haptic frames utilizing 3D printed objects

Clay frames

experimentaion in creating haptic frames using clay sculpting

This experiment explores the recreation of digital frames through hand-sculpted clay reliefs, highlighting the tactile contrasts between digital and physical sculpting processes. While digital sculpting preserves hand-drawn imperfections in two-dimensional form, clay sculpting offers a more tangible and dynamic interaction, with textures like fingerprints and smudges adding depth to the animation. These imperfections evoke the grainy materiality of old film projections, enriching the sensory experience of the frames. However, when using stop-motion techniques, the ephemeral nature of clay frames limits their physical preservation, leaving only digital records of the animation.

Animation: clay sculpted frames

experimentaion in creating haptic frames using clay sculpting